Cultist simulator wiki rites skin#
This rite uses an instrument of power to set the blood afire: fire is the lesion in the skin of the world. They are meant to be used to Ascend but can be used like any other Rite. These Rites are marked in the game files as "Endgame Rites". Desire: What might I become? Īll are rewards from Vaults made with Port Noon Anecdote ( Secret Histories 14).Grief: Ingredient Something to be lost.Dissolution: Influence Something to be lost.Offering: Follower OR Prisoner OR Summon Something to be lost.This is the only Rite that can be used to achieve the three Apostle victories. It is used in extreme times by foolish adepts. This rite recapitulates the Sun's abominable fate. As The Sun His Course, reward from Vaults made with Unresolved Ambiguity ( Secret Histories 10).The Furious Tantra, reward from Vaults made with Forbidden Epic ( Secret Histories 8).
So my assistant must destroy a chosen instrument. The Lionsmith knew this when he shattered his sword before the Colonel. This rite enacts a teaching of the Forge of Days: the artisan may achieve their highest goal only by destroying their most precious tool. The experience is not reassuring for the assistant.Īll are rewards from Vaults made with Forbidden Epic ( Secret Histories 8). But the Mother knows healing as well as poison, and she will be merciful, accepting the substitute of a lesser offering. The assistant is offered in sacrifice to the Mother of Ants.
The assistant offers themselves as a spouse to the unknown: essentially, but not necessarily, the sea. This rite calls on the Sister-and-Witch to close the gap between what is and what might be. Previously known during beta as The Rite of the Sea's Marriage, with the following description:
They used to be hunted like an animal, too, but times changed. The assistant's name is taken from them in a place, or on an occasion, of power and they are divided into nine parts. The Thirsting Tantra, reward from Vaults made with A Forgotten Chronicle ( Secret Histories 6).Those Who Do Not Sleep, reward from Vaults made with A Furtive Truth ( Secret Histories 4).Offering: Ingredients What will we give up?.The adept pours, or hurls, an offering into water: preferably, but not essentially, the sea. This rite calls on the Witch-and-Sister to close the gap between what is and what might be. The Ivory Book, reward from Vaults made with Forbidden Epic ( Secret Histories 8).STUMM!, bought from Oriflamme’s Auction House.Offering: Influence What influence will be consumed?.Assistant: Follower OR Prisoner Who will speak the words?.If all is done well, the Sun-in-Rags will consume the influence, acknowledge an ending, and lend its assistance. The assistant must cry tears of genuine emotion, which are asperged in the place where the influence lies. On Matthias and the Amethyst Imago: Loss, reward from Vaults made with A Furtive Truth ( Secret Histories 4).A True and Complete Accounting of the Asclepian Mysteries of the Roots of the House, purchased from Oriflamme’s Auction House.Instrument: Tools What is our instrument?.Offering: Influence What influence will be taken?.This rite must be performed in the right place, in the right time, and the Vagabond will take that rightness for her own. The Vagabond is the only Hour that never enters the Mansus. These Rites are not marked in the game files as Endgame Rites, but can still be used for Ascension. 4 Rites ordered by earliest availability.